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Finnok
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re: Stats/Ratings/Caps/Essences, OH MY!!!! HELP!!!

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(copied over from "Other Guides" forum . . .)

 

Hey y'all, I've done a great job of avoiding essence armor.  I always figured I'd get around to it eventually.  Anyway, I've been doing some research, and trying to come up with the MOST SIMPLISTIC way to figure all this out, and think I've interpreted all this info into a pretty easy guide, with NO MATH!  LOL

 

Here are groovy graphs where I got a lot of this info.  Look at the bottom of the page!  That's where the good graphs are.  The top of the page is lots of math.

 

Here are the different ratings, what caps there are for each (if any), and whether there are diminishing returns after a certain point.  Finally, recommendations as to what values to shoot for.

 

As a general rule, everyone is going to need to max their mitigations, and, for levels 106-115, get some Finesse!

 

Please respond to this thread if you disagree, and I can modify this post!  Thanks!

 

As of U21, use Vitality to beef up your Morale, not straight Morale!

 

 

Critical Rating - 25% Cap

 

Percentage Lvl 105 Lvl 115 Lvl 120
15% 19,286 38,571 96,429
20% 30,000 60,000 150,000
25% 45,000 90,000 225,000

 

Pretty linear!  Try to get between 15% and 20%

 

 

Finesse Rating - 50% Cap

 

Percentage Lvl 105 Lvl 115 Lvl 120
15% 7,941 15,882 39,706
20% 11,250 22,500 56,250
35% 24,231 48,462 121,154

 

Pretty linear!

Finesse is great 105 and under if you're doing T2 instances or killing mobs which have resistances and avoidances.  Finesse decreases an enemy’s resistances and avoidances.  If the mob you are fighting has little to no resistances or avoidances, then Finesse is a waste.  Here’s the problem, T2 mobs do have resistances and avoidances.  Furthermore stat ratings are factored against on-level opponents, but T2 mobs out-level you.  This means they are more likely to resist or avoid you.  If the mobs you face are resisting/avoiding your attacks, Finesse Rating reduces their chance to do so.

However, all this changes when you get to level 106!!!  Everything 106 and over is a whole new ball game, and you're going to need Finesse.  A lot of it!  Shoot for 20-30%.  Tanks'll need it too, because 106+ mobs have some good resistances and avoidances!

 

 

Phys/Tact Mastery – 200% Cap

 

Percentage Lvl 105 Lvl 115 Lvl 120
100% 20,250 40,500 101,250
150% 36,450 72,900 182,250
200% 60,750 121,500 303,750

 

You get a log of bang for your buck with mastery - it's better than linear!  Stack as much as you want.  DPSers, you'll want lots of Mastery.

 

 

Outgoing Healing – 70% Cap

 

Percentage Lvl 105 Lvl 115 Lvl 120
25% 9,783 19,565 48,913
50% 25,000 50,000 125,000
70% 45,000 90,000 225,000

 

You do not get a lot of bang for your buck with Outgoing Healing.  It's an awful curve.  Not recommended.

 

 

Resistance – 50% Cap

 

Percentage Lvl 105 Lvl 115 Lvl 120
20% 11,250 22,500 56,250
25% 15,000 30,000 75,000
50% 45,000 90,000 225,000 (240,387 in T2/T3)

 

Great returns up to 30%, then close to linear up to 50%.

 

 

Crit Defense – - 80% Cap

 

Percentage Lvl 105 Lvl 115 Lvl 120
15% 4,655 9,310 23,276
25% 8,333 16,667 41,667
50% 20,455 40,909 102,273

 

Great returns up to 50%, then close to linear up to 80%.

 

 

Incoming Healing – 25% Cap

 

Percentage Lvl 105 Lvl 115 Lvl 120
10% 11,250 22,500 56,250
15% 19,286 38,571 96,429
25% 45,000 90,000 225,000

 

Great returns up to 15%, then close to linear up to 25%.  Tanks and healers should get some incoming healing.  With Level 115 gear, this will have to come from essences, as there's no Incoming Healing on any gear (not sure about 120).

 

 

Avoidances B/P/E (Block/Parry/Evade) – 13% Cap on Full Avoidances, 35% Cap on Partial Avoidances, 50% Cap on Partial Mitigations

 

  Lvl 105 Lvl 105 Lvl 105 Lvl 115 Lvl 115 Lvl 115 Lvl 120 Lvl 120 Lvl 120
Percentage Full Avoid Partial Avoid Partial Mitigation Full Avoid Partial Avoid Partial Mitigation Full Avoid Partial Avoid Partial Mitigation
7% 16,579 10,000 6,774 33,158 20,000 13,548 82,895 50,000 33,871
10% 28,125 15,000 10,000 56,250 30,000 20,000 140,625 75,000 50,000
13% 45,000 20,526 13,448 90,000 41,053 26,897 225,000 102,632 67,241
25%   50,000 30,000   100,000 60,000   250,000 150,000
35%   90,000 48,462   180,000 96,923   450,000 242,308
50%     90,000     180,000     450,000

 

Shoot for about 10% for Full Avoidances (140,625).  That looks like a great number for all 3 BPE categories.

Also, add another 6,840 onto these numbers for T2/T3.

Tanks, get your BPE as high as possible! 

Unfortunately, the curves on BPE aren't great, so you don't get much bang for your buck.  As close to 200,000 as you can, is best!

 

 

Mitigations – 40%/50%/60% Caps   (need additional 11,536 to get to cap on T2 instances)

In this table, I'm not even showing anything less than cap, because you need to get to your cap!  This one's super important!

 

Armor Type Lvl 105 Lvl 115 Lvl 120
Light 33,600 67,200 168,000 (179,536 for T2/T3)
Medium 40,929 81,857 204,643 (216,179 for T2/T3)
Heavy 46,980 93,960 234,900 (246,436 for T2/T3)

 

 

 

Morale/Power/ICPR/ICMR/NCPR/NCMR – No Caps

 

Armor – Mitigations

1 point of Armor = 1 point increase in Physical Mitigation

1 point of Armor = 0.2 point increase in Tactical Mitigation

 

U23 introduced HUGE changes to these values!  WAAAAAAYYYYYY less Mastery points!!!

1 point in grants X points in Beorning Burglar Captain Champion Guardian Hunter Lore-master Minstrel Rune-keeper Warden
Might Physical Mastery Rating 2 n/a 2 2 2 n/a n/a n/a n/a 2
Tactical Mastery Rating 2 n/a 2 1 1 n/a n/a n/a n/a n/a
Critical Rating 1 n/a n/a n/a n/a n/a n/a n/a n/a n/a
Block Rating n/a 3 3 3 3 3 3 3 3 3
Parry Rating 3 2 2 3 2 2 2 2 2 2
Evade Rating 1 n/a n/a n/a n/a n/a n/a n/a n/a n/a
Agility Physical Mastery Rating 2 2 n/a n/a n/a 2 n/a n/a n/a 2
Tactical Mastery Rating n/a 1 n/a n/a n/a 1 n/a n/a n/a 1
Critical Rating 1 1 1 1 1 1 1 1 1 1
Evade Rating 2 3 3 3 3 3 3 3 3 3
Parry Rating n/a 2 2 2 2 2 2 2 2 2
Will Tactical Mastery Rating 2 1 n/a 1 1 1 2 2 2 n/a
Physical Mastery Rating n/a n/a n/a n/a n/a n/a 1 1 1 n/a
Tactical Mitigation 1 1 1 1 1 1 1 1 1 1
Resistance Rating 1 2 2 2 2 2 2 2 2 2
Evade Rating 1 n/a n/a n/a n/a n/a n/a n/a n/a n/a
Vitality Maximum Morale  5 4.5 4.5 4.5 5 4 4 4 4 5
Tactical Mitigation n/a n/a n/a n/a n/a 1 1 1 1 n/a
Resistance Rating 1 1 2 1 1 1 1 1 1 1
Non-Combat Morale Regeneration (NCMR) 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2
Fate Critical Rating 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5
Tactical Mitigation 2 1 1 1 1 1 1 1 1 1
Resistance 1 1 n/a 1 1 1 1 1 1 1
In-Combat Morale Regeneration (ICMR) 3 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5
In-Combat Power Regeneration (ICPR) n/a 2.3 1.9 1.8 1.8 2.1 2 2 1.8 2.1
Non-Combat Power Regeneration (NCPR) n/a 24 24 24 24 24 24 24 24 24


Last edited by Finnok on Thu Oct 25, 2018 3:13 pm; edited 9 times in total
Finnok
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re: Stats/Ratings/Caps/Essences, OH MY!!!! HELP!!!

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Updated with U21 changes!  Some Level 105 stuff has been modified slightly, and level 115 stuff has been added.

Enjoy!

-Finnok

Marithil
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re: Stats/Ratings/Caps/Essences, OH MY!!!! HELP!!!

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Great job. This is super helpful. Thank you.



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Finnok
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re: Stats/Ratings/Caps/Essences, OH MY!!!! HELP!!!

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Updated with U23 changes!  Level 105 and 115 stuff has been modified, and level 120 stuff has been added.  Special note - Might, Agility, and Will now give WAY less Mastery points!

Enjoy!

-Finnok

Finnok
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re: Stats/Ratings/Caps/Essences, OH MY!!!! HELP!!!

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*bump*

Ozif
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re: Stats/Ratings/Caps/Essences, OH MY!!!! HELP!!!

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*bears?

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